Within the business world of gaming comes the Xbox One. For
years, the gaming industry has accrued billions on their consoles, games and
gear. With the influx of stores such as Gamestop and Microplay, which allow the
buying of used games at reduced prices, and Redbox, which allows for renting of
games per night, the industry has lost a lot of potential income from new
gamers.
While manufacturers of previous consoles accepted rentals
and used games as part of business, Microsoft has created an algorithm on their
new system to prevent any new games to be used on more than one system by way
of an authentication encryption code built into the game’s disk. As the Xbox One
comes onto the market during the Winter Holidays this year, gamers will only be
able to buy digital copies that download directly on their hard drives or a
physical copy that will scan the game onto the system, making the disc itself
unusable on any other console.
Until E3 later this month consumers will not know exactly
what Microsoft’s plans are, but two unofficial statements have breached the
gateways of the gaming world.
The first is the “re-activation”
fee that will be placed onto the game after it has already been used on one
console. Vendors such as Gamestop and Redbox will have issues as their main
selling points of renting and selling cheap used games will become void. Selling
used games will become a futile endeavor as the vendors will be forced to
inflate their prices to accommodate for the high re-activation fees, destroying
the primary advantage of used games: the lower cost. This in turn will force
consumers to purchase the game new, leading to fewer purchases and lower
profits, which may cause consolidation of these small businesses if not
eliminating them all together.
The second statement is to simply create a “re-authentication”
for each disc. Installing the game onto one system would deactivate its
installation on any other machines.
Will Microsoft stay gamer-friendly allowing the
authentication switch of games or will they hurt their fan base and cause many
companies to lose out while creating increased revenue through their
re-activation fee?
How long do you think it will take for the digital copies that download to be hacked like music and kids will be getting their games for free?
ReplyDeleteI don't think it will be long