In my most recent blog post, Social Media shaping thefuture of Marketing, I talked about how social media can help businesses reach
their target audience. Social media is influencing both consumers and
businesses. Herein lies the concept of consumerization of IT. “Consumerization
of IT is a phrase used to describe the cycle of information technology emerging
in the consumer market, then spreading to business and government
organizations, largely because employees are using the popular ‘consumer
market’ technologies and devices at home and then introducing them in the
workplace” (webopedia.com). Consumerization of IT refers to the use of
consumers’ electronics such as iPhones and tablets at work, as well as online
services such as data storage, web mail, and social media. It is driven by
employees who buy their own devices, use their personal online service
accounts, install their own apps and connect to the corporate network with that
device.
The label IT consumerization has been around since at least
2005 when Gartner Inc. stated that consumerization would be the most significant
trend affecting IT in the next 10 years. Gartner traced the trend to the
doc-com collapse, when IT budgets shrank and many IT vendors shifted focus to
bigger consumer IT markets. This resulted in the way technology enters the
marketplace. In the past, as with the desktop computer, new technology flowed
from business to consumer, however, now the flow has been reversed and the
consumer market often receives and buys the newest technology before the
enterprise.
Consumerization of IT affects all companies no matter the industry and it affects all aspects of work, not just social media. Because of the way that technology enters the market, employees are often first to purchase the latest and greatest technology. For example, you may see some employees buying the latest smart watch, tablet, or iPhone, while the company itself is still utilizing older devices. With people spending a large amount of time on these newer devices, they come to expect certain functionality on enterprise applications. For example, they expect applications to be more streamlined, easy to use, and good to look at. This means that companies are then influenced by their employees, the consumers, to adapt the functionality of these IT systems, making them more similar in look, feel, and design to those in the market.
According to the IDG Enterprise press release last year, the proliferation of personal devices being used for work purposes has required the majority of organizations (82%) to make changes. The benefit of consumerization of IT is that it puts pressure on the organization to maintain a policy of innovation. When you have users constantly demanding the newest technology, organizations are forced to innovate.
There is a universal expectation that both enterprise IT applications and all digital marketing output have a similar look, feel, and design. With more organizations adopting the BYOD (Bring your own device) policies, continual adaptation to the technology trends is required. Some companies may be the innovators of digital design, but others need to be aware of the trend to keep up. Source One is well versed in these technology trends and we can help you evaluate whether or not your organization is innovating with consumer technology trends.
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